Skip to content
All tool news

Tool desk · Updated daily

Tool news·Figma·

Figma Takes Glass Effect Out of Beta With New Controls.

Figma's Glass effect exits beta with support for individual corner rounding, splay controls, and design system variables.

CW

Create With tool desk

1 source checked · 2 min read · 3 sections

ShareLinkedIn
Figma Takes Glass Effect Out of Beta With New Controls

Figma has officially taken its Glass effect out of beta, giving designers more precise control over the popular frosted-glass aesthetic that has become a staple of modern interface design.

The update, announced on LinkedIn on January 27, introduces several new capabilities that make the effect more flexible and easier to integrate into design systems.

What's New

The updated Glass effect can now be applied to any object, shape, or text in Figma, expanding beyond its initial limited scope. Designers can round individual corners independently, a feature that addresses one of the most common complaints about the original implementation. Teams building interfaces with mixed corner radii, such as cards that need sharp corners on one side and rounded on the other, no longer need workarounds.

The standout addition is Splay, a parameter that controls the spread of light refraction. This gives designers granular control over how light appears to scatter through the glass surface, making it possible to fine-tune the intensity and character of the effect without layering multiple elements or resorting to image editing tools.

Perhaps most significantly for teams working at scale, the Glass effect now supports variables from Figma's design system toolkit. This means teams can define glass properties once, such as blur intensity, tint color, or splay value, and apply them consistently across files. When those variables change, every instance updates automatically.

Why It Matters

Glass effects, also known as glassmorphism, have been trending in UI design since Apple popularized the look in iOS and macOS interfaces. The aesthetic creates depth and hierarchy by making elements appear to float above background content, with blurred backgrounds and subtle transparency conveying a sense of layering.

Until now, achieving this effect in Figma often required multiple layers, manual adjustments, or plugins that didn't integrate cleanly with design systems. The beta version offered basic functionality but lacked the precision needed for production work. By bringing Glass into Figma's core feature set with full variable support, the company is acknowledging how widely the effect is used and making it easier for teams to maintain consistency.

For teams already using Figma's design system features, this update reduces friction. Variables for spacing, colors, and typography have been available for some time, and adding Glass properties to that list means fewer manual updates when design decisions change. A brand refresh that requires adjusting glass tint or blur can now propagate across every file without hunting down individual instances.

The timing also aligns with Figma's broader push to make its tools more production-ready. As previously covered, the company has been steadily adding features like Text-on-Path and Auto Layout to Draw Mode, tightening the gap between design exploration and implementation.

Rollout

The Glass effect is rolling out now to all Figma users. Teams working with design systems should see the variable integration options immediately, while those using the effect for the first time can find it in the effects panel alongside drop shadows and blurs.

For designers who have been waiting for tighter control over glass aesthetics or who need to standardize the effect across large projects, this update removes a significant pain point. The combination of individual corner control, adjustable splay, and variable support makes Glass a genuinely useful tool rather than a decorative add-on.

Sources

1 checked

How we cover tool news: Create With's tool desk drafts these reports with AI from the sources listed above and checks them against those sources before publishing.

Worth passing on?

ShareLinkedIn

Go deeper on Figma

Related reading, watching and going.

Everything on Figma →

The briefing

25 Aug 2026

Claude Code + Figma Console MCP: Side-by-Side Flow

How Claude Code + open-source Figma Console MCP creates a side-by-side design flow that draws straight into your Figma file—no credits or rate limits.

Read →

The briefing

21 Apr 2026

Claude Design vs Figma Make vs Google Stitch: AI Design Tested

We tested Claude Design against Figma Make and Google Stitch to see which AI design tool wins. Plus: Buildprint launches for Bubble, Lovable's security issue, and what's new in vibe coding.

Read →

The briefing

17 Mar 2026

Top Tips for Vibe Coding Real Apps with Lovable in 2026

Master Lovable's React and Tailwind approach to vibe coding. Learn strategic prompting, tech stack choices, and community tips for building real apps fast.

Read →
34 min

Podcast

My Daughter Built a Website Business, Claude Design First Look & Going All-In on Cloudflare

James and Kieran discuss practical AI-powered development through real-world examples, including a seven-year-old building a website business with Claude Code voice mode, Anthropic's new Claude Design tool, API security challenges in the AI agent era, and Cloudflare's expanding AI infrastructure offerings. The episode covers hands-on experiences with vibe coding, emerging design tools, and the evolving landscape of AI-assisted development.

Watch now ↗

Tutorial

From Figma design to native mobile app with @karlafernandes and @CreateWithHQ

This hands on session shows how to convert a Figma design into a native mobile app workflow using Bravo Studio with guidance from Karla Fernandes and Create With. Viewers learn the end to end steps from preparing Figma files to mapping components, testing on device, and preparing for release.

Watch now ↗

Latest tool news

What else changed this week.

All tool news
VercelDigest

What Vercel Shipped in Late October

Vercel shipped quicker static deployments, four AI Gateway models, more free domain choices and new CLI controls in late October. The changes cover developers testing sites…

Vercel

Vercel Adds Submit_feedback to Its MCP

submitfeedback is a new Vercel MCP tool that lets agents and harnesses send bug reports, friction reports and feature requests directly to the Vercel team. Feedback can include…

The Create With Briefing

Don't watch forty changelogs. Read one email.

Every Tuesday: the tool changes worth knowing, real business use cases, and what's on near you. Free, unsubscribe any time.